Whilst I haven’t made my way through all 140 or so puzzles (I’m about half way through them) I’m glad to say that the difficulty ramp is quite well done, with the progression from Easy to Medium to Hard done well enough that you’ll likely find yourself challenged but rarely ever struggling for minutes on end. There’s also the creative mode which hooks into the Steam Workshop, allowing you to create and share puzzles with everyone else around the world. From there you’re left to your own as to how to figure everything out which can be as simple as knocking something over to far more elaborate puzzles that can have multiple different solutions, depending on which behaviours you exploit. You’ll be given a scenario, a short blurb about what’s going on, what the goals are and a set of tools with which to make everything happen. Still it’s to the developers credit that they’ve managed to capture that same feeling that I experienced so long ago whilst also modernizing the look and feel dramatically.įor those who remember The Incredible Machine the game play will be instantly familiar as Contraption Maker’s game play is pretty much identical to its spiritual predecessor. It also helps that the vast majority of the parts used in Contraption Maker had their mirror within the Incredible Machine, something which I’m sure was done on purpose. For me it felt a lot like a Flash game that had received a lot of love as the animations and art styling all had that Flash-y appearance to them. Visually Contraption Maker really does feel like the Incredible Machine, just berthed in this time instead of 20 years ago. However whilst I do appreciate that they chose the PC as their preferred platform I can’t help but feel that its place might no longer be with this platform. The result as it stands today certainly has the same feel about (at least that’s what the remains of the 10 year old me is saying, anyway) with all of the modern flair you would come to expect from a game of this calibre. The result is a product that’s been heavily influenced by the community, being put through the wringer by some of the most die hard Incredible Machine fans for the past year. So you can imagine when I heard that some of the developers of that game were out to make a spiritual sequel, called Contraption Maker, I was suddenly hit with a wave of nostalgia that wouldn’t go away until I hit the purchase button.Ĭontraption Maker has actually been available for quite some time now through Steam’s Greenlight program but it only just recently hit version 1.0. This debauchery was only exacerbated by the presence of friends with numerous hours being spent building all manner of wicked contraptions. Soon I’m creating dozens of horrendous devices, most hellbent on inflicting as much torture as is humanly possible within the game’s confines. However it’s not long until I discover the real fun that this game contains: the free form creative mode. For a little while I’m captivated by the puzzles, trying to figure out the multiple ways in which I can solve the problem put before me. It’s nearly 2 decades ago and 10 year old me has found a new game to obsess over: The Incredible Machine.
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